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41. Titan changes - update - in Ships and Modules [original thread]
I'm Down wrote: CCP Greyscale wrote: I'm Down wrote: Mate, this does not work. You can't fix the problem with a tweak to a broken system, you need to fix the system. The reason we can find ways to exploit the system is because it's not ...
- by CCP Greyscale - at 2012.03.30 10:33:00
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42. Titan changes - update - in Ships and Modules [original thread]
Andy Landen wrote: CCP Greyscale wrote: Hi again everyone, ... we're not happy with any of the other possible changes we'd previously considered. Please post additional constructive input in this thread! Thanks, -Greyscale Has anyone ...
- by CCP Greyscale - at 2012.03.30 09:50:00
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43. Titan changes - update - in Ships and Modules [original thread]
gfldex wrote: CCP Greyscale wrote: (My current favored implementation of a spool-up timer is just to tie spool length to jump distance, so if you want a fast hot-drop you have to base your caps nearby, which in turn makes it at least reasona...
- by CCP Greyscale - at 2012.03.30 09:49:00
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44. Titan changes - update - in Ships and Modules [original thread]
Raivi wrote: Also, longshot I know, but would there be a way to do the base sigres thing without having it effect dreads? :prettyplease: It's possible. We'll look into it (My current favored implementation of a spool-up timer is just to t...
- by CCP Greyscale - at 2012.03.29 17:29:00
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45. Titan changes - update - in Ships and Modules [original thread]
Kata Amentis wrote: CCP Greyscale wrote: Fair enough, shelving that idea for now, then. It's something we might revisit in some form when we get round to looking at EAFs, but that's out of scope here. .... The issue is with coordination ...
- by CCP Greyscale - at 2012.03.29 16:26:00
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46. Titan changes - update - in Ships and Modules [original thread]
Kazanir wrote: CCP Greyscale wrote: Fair enough. Is the ineffectiveness of EW in these situations something that there's a potential easy fix for? It's a decent on-paper solution to the problem, and it'd be nice if we could make it scale pro...
- by CCP Greyscale - at 2012.03.29 16:24:00
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47. Titan changes - update - in Ships and Modules [original thread]
Fair enough, shelving that idea for now, then. It's something we might revisit in some form when we get round to looking at EAFs, but that's out of scope here. Changing subject and following up an earlier discussion, we were knocking around the p...
- by CCP Greyscale - at 2012.03.29 13:16:00
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48. Titan changes - update - in Ships and Modules [original thread]
Innominate wrote: CCP Greyscale wrote: The specific benefits I'm hoping it might yield at this time aren't really to do with warp scrambling, they're to do specifically with tracking disruption. You can get four -62% TDs on an Arbitrator, e...
- by CCP Greyscale - at 2012.03.29 12:52:00
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49. Titan changes - update - in Ships and Modules [original thread]
Also, further clarification: This EW-immunity stuff is something we're *exploring*. This discussion is part of that exploration. The specific benefits I'm hoping it might yield at this time aren't really to do with warp scrambling, they're to do...
- by CCP Greyscale - at 2012.03.29 12:15:00
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50. Titan changes - update - in Ships and Modules [original thread]
CynoNet Two wrote: Gypsio III wrote: Innominate wrote: CCP Greyscale wrote: Harotak wrote: I personally like the idea of completely removing supercap ewar immunity. This is actually something we're evaluating at the moment, along...
- by CCP Greyscale - at 2012.03.29 11:13:00
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51. Titan changes - update - in Ships and Modules [original thread]
I'm Down wrote: CCP Greyscale wrote: I'm Down wrote: CCP Greyscale wrote: I'm Down wrote: dude, the problem is not sig radius the way you've suggested. [much text]. This is clearly out of scope for this release, but I'm having...
- by CCP Greyscale - at 2012.03.29 10:41:00
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52. Titan changes - update - in Ships and Modules [original thread]
I'm Down wrote: CCP Greyscale wrote: I'm Down wrote: dude, the problem is not sig radius the way you've suggested. [much text]. This is clearly out of scope for this release, but I'm having a think about it anyway. My major concern ...
- by CCP Greyscale - at 2012.03.29 10:17:00
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53. Titan changes - update - in Ships and Modules [original thread]
Daniel Plain wrote: CCP Greyscale wrote: Daniel Plain wrote: after reading dozens of pages, i still cannot see why you can't simply multiply the actual applied turret damage with something like max(1, sig radius / sqrt(gun resolution)). ...
- by CCP Greyscale - at 2012.03.28 15:45:00
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54. Titan changes - update - in Ships and Modules [original thread]
Harotak wrote: I personally like the idea of completely removing supercap ewar immunity. This is actually something we're evaluating at the moment, alongside a large built-in WCS bonus. The big issue is that it also makes it possible to use ...
- by CCP Greyscale - at 2012.03.28 14:44:00
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55. Titan changes - update - in Ships and Modules [original thread]
Poaw wrote: CCP Greyscale wrote: Furthermore, the decision we've made is based partly on a desire to avoid special-casing so this sort of approach isn't really on the table right now. Would you at least be open to not making it a special ...
- by CCP Greyscale - at 2012.03.28 13:30:00
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56. Titan changes - update - in Ships and Modules [original thread]
CynoNet Two wrote: CCP Greyscale wrote: CynoNet Two wrote: b) Reduce the number of XL turret/launcher slots on all titans to 4. c) Reduce Doomsday base damage to 1 million, reduce fuel use by 75%, reduce cap use by 75%. d) Change Dooms...
- by CCP Greyscale - at 2012.03.27 17:43:00
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57. Titan changes - update - in Ships and Modules [original thread]
CynoNet Two wrote: edit: these forums apparently can't process their own BB code. Reposting this here: https://forums.eveonline.com/default.aspx?g=posts&m=963662#post963662 CynoNet Two wrote: Fully agree with your assessment of the ...
- by CCP Greyscale - at 2012.03.27 17:35:00
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58. Titan changes - update - in Ships and Modules [original thread]
EnderCapitalG wrote: EnderCapitalG wrote: CCP Greyscale wrote: EnderCapitalG wrote: I updated my previous ~Graph~ post. Here's a graph with resists added in (our maelstrom fitting has its largets resist to Kinetic due to drakes, so I'm...
- by CCP Greyscale - at 2012.03.27 17:33:00
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59. Titan changes - update - in Ships and Modules [original thread]
Kyle Myr wrote: CCP Greyscale wrote: Kyle Myr wrote: Ok, I understand the context of your post, but warping in and out isn't necessary mechanically against Titan missiles currently. The damage formula alone means that small, fast ships wi...
- by CCP Greyscale - at 2012.03.27 17:27:00
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60. Titan changes - update - in Ships and Modules [original thread]
EnderCapitalG wrote: I updated my previous ~Graph~ post. Here's a graph with resists added in (our maelstrom fitting has its largets resist to Kinetic due to drakes, so I'm going with the Biggest Buffer option, which will default to kinetic): ...
- by CCP Greyscale - at 2012.03.27 17:10:00
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